How to Fail in F2P Mobile Games, Part III: Nebulous Product Goals - by Matthew Emery

Published: 10/10/2019
How to Fail in F2P Mobile Games, Part III: Nebulous Product Goals - by Matthew Emery
Source: WWW.GAMASUTRA.COM

In Part 3, we discuss how a clear understanding of and consistent focus on our key product goals can shed light on these difficult, daily choices -- with 3 key rules about focusing innovation energy, aggressively backlogging, and aligning the team.

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