"I Can’t See What I Have To Do!" - Guiding Player Interactions in Escape Room Games - by Alastair Aitchison

Published: 9/10/2019
"I Can’t See What I Have To Do!" - Guiding Player Interactions in Escape Room Games - by Alastair Aitchison
Source: WWW.GAMASUTRA.COM

Escape room players must be given freedom to solve puzzles: too much guidance will make the game outcome feel predetermined, while too little may leave them directionless and struggling. This article considers the "sweet spot" that lies inbetween.

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